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Old 08-13-2007, 06:11 AM
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Default Pops

For some reason I get a pop at the beginning and end of audio events when I record with Cubase. I'm still recording with a consumer card (SoundMAX - my E-MU is on the way). I also did a punch in/out and got pops at the beginning and end of that. I tried to get rid of them with the Cubase sample editor and also with Nero WaveEditor to no avail. Do I just wait until I get my new interface or can I fix these takes?
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Old 08-13-2007, 09:50 AM
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Default Re: Pops

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Originally Posted by nerves View Post
For some reason I get a pop at the beginning and end of audio events when I record with Cubase. ........ Do I just wait until I get my new interface or can I fix these takes?
Zoom in till you can see the start of the clip (take). Make sure it starts at the zero reference line. If it does not, mute it till the next zero crossing. This also applies for the end point of the take. Waves that do not start, or end, at a digital '0' will generally give a pop, crack or someother kind of horrible noise.

Have a look at my rough, attached, drawing.

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Old 08-13-2007, 01:37 PM
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Default Re: Pops

I think your soundcard is causing the problem.

You can see this in the title of my article:
Home Recording Computers: Clicks, Pops, and Latency

If you have some magic tracks, save them. However, you should be able to solve the problem with an audio interface.

Brandon
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Old 08-13-2007, 06:31 PM
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Default Re: Pops

Baron,

Thanks for the reply. However, when I open the sample editor in Cubase, the graphics don't look anything like your drawing no matter how much I zoom in. Are you using a different editor or is there some way to change the graphics? And by muting do you mean the "silence" option in the audio process submenu?

Brandon,

Thanks you also. I read the article. How do you change the latency? From within Cubase I see you can change buffer sizes. Mine are set at 5500.
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Old 08-17-2007, 08:49 PM
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Default Re: Pops

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How do you change the latency?
This is usually done with some kind of control panel for the audio interface. It's different for every audio interface.

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