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Well phase isn't just a potential problem with microphones. It's a problem with any energy. (So it's also a problem with room acoustics and recording a bass DI with an amp at the same time). I started writing an epic saga about phase, but figured the interest would be low so I never finished. Here's a quick explanation. http://www.recordingreview.com/music...6/06/02/phase/ Phase in an extremely important fundamental to audio engineering and applies anytime you use are snagging more than one signal out of an instrument at the same time. Drums are probably the most effected. While a signal being out of phase with another signal can completely cancel out the bottom end, the most common problem is comb filtering. http://www.google.com/custom?hl=en&i...dingReview.com Let me know if you have any questions. I've done my homework on this phase thing enough times that I should be able to help you. Brandon |
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I don't place mics until I walk around the room beating on a snare or tom. I'm listening to the sound of the drum as I move around. The low end will change. The reverb in the room will change. I want a full balanced sound with plenty of attack. I want to be in a big room, but I don't want too much ambiance..but enough. From there we setup the kit and tune the shit it out of it. It's worth paying a real drum tuning guy to do this if you are not great at it. Then it's mic time. Assuming that I've never used the kit and drummer before, I'll listen in the room while the drummer plays. I walk around to see if he is giving me what I need. I'm looking for a snare that cuts through everything with plenty of power. (I don't want the cymbals or high hat dominating). From there, I'll slap up some overheads. These are usually condensers, but sometimes ribbons are fun. I want to make sure the snare drum is in phase, so I'll measure from the center of the snare to each mic to make sure it's the same distance. From there, micing is fairly straightforward. I generally start with pointing each mic at the center of the tom or snare. If I want more resonance and less attack, I may angle the mic towards the edge of the tom or snare. This requires a lot of listening on monitors that I trust. I'll then put up a variety of room mics depending on what I'm going for. The most important sound is the overheads generally. They should have plenty of snare in them and should be the bulk of the sound. Relying on close mics is a big problem because it usually sounds lifeless. Quote:
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Solving the problem always involves moving a mic at this stage. Quote:
btw, if you are that out of control with your drumming, you may want to practice being a little more consistent. The tone of your drums differs drastically by where you are hitting them. Brandon |
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I'm not saying there isn't a difference. However, that difference is kind of like how your girlfriend wearing new ear rings effects your day. My girlfriend gets her hair cut, tried new makeup, etc and it doesn't do a damn thing for my php scripting or dealing with some asshole client. The people that REALLY get excited about using an Audix mic over a 57 are sensationalists. The 57 has been used on like every snare drum in the world almost. There are different sounding mics that work. You can spend the rest your life chasing your tail with alternatives to the SM 57 in your hand. Be my guest. You'll also hear robo pro guys who fly in a guy to tune their snare drums say "Damn! X mic is awesome!!!" while using a drum room that costs $3k a day and will probably spend $200 on his Sushi bill later on tonight. Of course, they've been using the 57 since the days of the Cold War and suddenly have this new and exciting piece of ass right in front of them. I guess the best way of explaining this goes like this: Unless you know EXACTLY why you don't like a 57, you really don't have any business using anything else. Spend your time on more important things. When you get those more important things out of the way, then you can start making stuff like this more important. Brandon |
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| audio, drop, drum, drums, instrument, mic, microphone, music, record, recording, rock, studio |
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