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I’m using Real Drummer on a track and have the basic pattern with fills over top of it all on the same track. 1. Is there a way to combine all of the stacked midi drum bits into one integrated midi track? Sort of flatten all of the parts that are on the track? If so, would there be any benefit to it? If not, would I be better off having the fills and changes on separate tracks? (it seems like that would be a pain in the ass when it comes time to mix and add effects). 2. Is there a way to record the midi track as an audio track? If so, is that worth doing? Will it free up processor capacity? I’m using Mixcraft, if that matters. I’m pretty inexperienced with midi so feel free to dumb it down for me. Thanks |
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Thanks for getting back to me garww. So, does that mean leave all the Midi drum tracks on their own separate Midi track but then create a new wav track combining all of the Midi drum tracks? If so, you're suggesting that this can be done by exporting or saving the tracks onto one wav file? |
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I use Sony Acid for all things MIDI and it has a function that enables me to render all small MIDI parts in different tracks into one MIDI track.
__________________ Real Men Play Tambourine! |
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I'm suggesting your over-all work flow might improve if you render, for example, all the drum tracks to .wav - or skin and cymbals to separate .wav. Most programs should allow you to combine/export all the drum to a single MIDI, too. If you use processor intensive MIDI processing, then exporting to .wav will free that up. In my current app., I can "lock or freeze" the track and this does the same thing internally - it uses a temporary .wav. But you can do things manually. You create the .wav from playing the MIDI tracks. Drag it into the existing project and disable the original MIDI tracks. The MIDI will still be there if you need to fine tune them.
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| acid, add, audio, drum, midi, mix, record, track, wav |
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