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ive been getting a lot of the same stuff about the kick and snare being rep.can someone clarify as to exactly what that meens
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When a real drummer hits a drum, each time he hits the sound varies, not only in volume, but in lots of other ways too. The human ear is able to detect this variation very keenly. When drum machines first came out, they just used a single sample a drum hit for each drum, so when you put your beat in, the only variation was the volume that each beat played back at, depending on the midi velocity that registered on input.
The problem with this is that when you have a repeated series of hits at similar velocities, as in a fast drum roll, you get a very recognizable "machine gun" effect that sounds nothing like a real drum roll. This goes too for the repeated kick & snare hits through the song - the ear registers pretty quickly that we are hearing the same sound repeated over & over.
Most modern virtual drum instruments are fairly heavily multi-sampled, meaning they don't just play a single recorded instance of the drum at different volumes depending on the midi velocity - They actually use a "pool" of samples for each drum - Some of the more advanced ones have 256 different samples recorded for each different type of hit, & some drum types (eg. snare) might have 3 or 4 different types of hit per drum. As you can imagine, this adds up to a lot of samples per drum (eg. 4 x 256=1024) - so depending on the midi velocity that is input, the virtual instrument selects a different actual recording of the drum hit & a high degree of realism is restored to a virtual performance. A lot of these instruments have "round-robin" programming architecture, which means that for each velocity value, there are 2 different samples for the program to choose from - so even if you input the same velocity value, the program will not repeat playback of the same sample.
I think perhaps the reason you are getting a lot of these type of comments is that you're using either single samples for your drums or you're not varying the velocity of your hits & the program is repeating the same sample. If your budget is limited, I suspect the first case may be true.