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| Audio Engineering Discuss audio engineering techniques such as mic placement, technique, and gear selection. Discuss the recording of drums, electric guitar, acoustic guitar, bass, vocals, and more. |
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hopefully this is not speed metal with 2 kik's. Since you have superior, why don't you just play the kik along with the song on your keyboard or whatever - probably phrase by phrase, if necessary, edit your midi timing/dynamics, then bounce..... I think you can do the .wav to midi but I've never bothered and to get the results you want may take longer than just playing it |
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Hey Fosker, I'm no producer but I guess it all depends on what's wrong with your original kick. ie is it timing, sound, glitch, poor performance? Xav |
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Right So Fosker, I just asked you because I went thru that process about a month ago and found it quite lengthly + I think recording every single kick with one sample is a bit unatural. What I mean is what drummer is going to hit the kick with the same velocity thoughout the song?! Well it can be done as you mentioned by simply creating a new audio track and importing a wav or aiff sample kick to match the existing ones. However I would suggest to duplicate the existing track (keep the original one for reference), and just cut out the kicks you're not happy with and replace them by kicks from within this new track (for example if you have a good kick at bar 22 you could cut/copy and use wherever you wish) and you can get rid of the crappy ones. Alternatively you can also look into using the hit points function, this can be useful if the problem is linked to a drummer poor performance or timing. Hope I explained clearly, but as they all say try to get it right at the source first. Xav |
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| Tags |
| audio, bass, cubase, drum, midi, original, recording, sample, samples, track, wav |
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