Re: How do you work with drum samples?
I think that's a good way of working. Personally I find that synths and samplers give you so many options, it's easy to get totally confused and lost. Technology gives you so many options nowadays, I realised you have to impose limitations on yourself to get anything done. Analog gear used to do the limitations for you.
I used to just get confused and lost, but since I started live recording, I found it really helps clear my head if I treat all my synths, plugins, or whatever noise making devices I use in my electronic projects, like they were a bunch of real musicians sitting next door in a live room.
So I'll start with programming sessions where I mess around with shuffling MIDI notes and tweaking patches on synths. I pretend that my robot band is jamming together and songwriting. Once I'm happy with the "Song", I'll draw a line under it, and I won't change any MIDI or synth settings unless I notice something really bad later.
So now my robot band have a good song written and loads of practice. They're all ready to go into the studio for tracking. Ideally I would get the raw sound of each synth down to its own track (or two if it's a stereo unit) and then I mix and edit them just as if they were real guys that I recorded with mics. If I'm playing anything live, I'll track myself at this point too.
This is basically just what Brandon proposed doing with the drums. Of course, the cool thing is, this is just a metaphor. You can leave the drum sampler playing MIDI the whole time right till the bitter end of the mixing, rather than printing the outputs of your "Drum mics" to WAV files. But if you pretend that you "Tracked" them, it clears your mind and you're not tempted to go back in the middle of mixing and move that sampled snare hit by 10 milliseconds just because you can, and then waste an hour looping it and agonising over whether it was better where it was. You already drew a line under that in the "Tracking session", so you can forget it and keep the work flowing.
steve
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