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| Midi Sequencing Forum Samples, VSTi and virtual instruments, sequencing, and quantizing are all discussed on this board. |
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OK - thought 'd expand a little on quantization. First for the uninitiated, "quantizing" is the act of automatically pulling notes into exact time - you typically select a note type (1/8 note, 1/16 triplet, etc) and apply it to a section (or entire performance) of notes - they are then dutifully snapped to exact time. The upside is that it gives you .... well ... perfect timing, which can make things very tight. The downside is that it gives you ... well .... perfect timing, which can make things sound mechanical and sterile. Good quantization functions which most any sequencer or software will have to some degree, include the ability to only "mostly" pull the notes on line (usually with a percentage strength parameter) and add some syncopation to a series of notes - moving every other note slightly ahead or behind the beat (again as a percentage) - towards a split triplet type feel. These things can HELP the mechanical-sounding problem, but not cure it .... here's why. If you are able to see midi notes visually (like in SONAR or other software), and zoom in a little, you will see that RARELY are notes that sound perfectly "in time" exactly "in time" mathematically. most music sounds best with chords and notes played either "in the pocket" ( a little behind) or "jumping the beat" ( a little ahead), Not only does this happen - but it a happens at different degrees through a song - some notes jumping the beat - others in the pocket, etc. The other thing is that with chords (piano chords for example) all the notes do NOT hit at the same time!!!! In a piano roll view, you can easily see that they land at slightly different times. I'm not talking about a "rolled chord" which is done on purpose - I mean regularly played chords. Most of the time your fingers are going down at slightly different times (milliseconds difference), and this shows up as notes that are not starting or releasing at the same time in midi - or with the same velocity - this adds character and style to the sound. The problem with strict quantizing - even with syncopation - is that the notes in a chord are put together at the same start time - not natural. Percentage pull will help this, but per previous post, my best recommendation is to just manually drag the more egregious notes into time - since you can't drag perfectly (without a snap feature on of course) this preserves the character. You can also highlight a whole chord and just nudge it over, preserving the relative start times of the individual notes. So what's my general recommendations for quantizing? I'd summarize as follows:
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Hey nice write up on the midi bro. I use Sonar also and I'm somewhat familiar with what you're speaking of. Just out of curiousity, how would you go about creating a nice drum track via midi for a typical rock n roll song? I have used Addictive Drums within Sonar and I like the drum sounds but just to create one full length song seems to take forever. Especially changing the velocities. I haven't figured out how to drag the velocities the way you spoke of, so I've been entering them manually (trial and error). I'm also not familiar with changing the quantization for part of the track. I've been just creating a basic beat and copy and paste it along the whole song while going back and changing different instances so it doesn't sound exactly the same. All this has been trial and error for me and I have never really discussed with anyone about strategies since I only piddle with it here at home in my free time. So if you've got some ideas you can share with me for making drum tracks easier, I'll buy you a coke. |
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Agreed, many advantages. All you keyboard players got a little heads up on the rest of us in the 80's. I'm a guy who started on guitar, so I guess I'm a guitar player. At one point I sold my Les Paul Custom (my only regret in life) to buy a DX7 and amp. WHY! Anywho, I now use midi a great deal on my recordings. I have some OLD gear such as a Roland PM16 with some old Yamaha & Roland pads which I use for drums. I have a friend's acoustic kit in my room, but not enough mics or channels to record it so midi drums it is. My DX7 for keys and a GR1 midi guitar controller for various other stuff. I also have a Roland Sound Canvas. I track everything live and sometimes record both the midi and audio. I can use the audio as a latency reference if I need to nudge the start time of the midi track a little. My GR1 is a great tool as I'm not a hot keyboard player. I also record some guitar and vocal audio. Its all great fun. Cheers! |
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Playing them this way gives all the variance in timing, velocity, etc. to help them sound more real. I'll sometimes quantize them a bit (not too strong) jsut to tighten it up. You can also - if you have the licks for it - get some electronic drums/pads and record that way. I have a couple friends who do this. it's also important to have some great sounding drums. Since I actually get a real drummer to do my stuff, my programmed drums are just scratches, so I don't put a ton of effort into them. I've used the Drums on the Motif XS and also the session drums in SONAR. With a little work - both can sound pretty good, and I'm sure there are people here who can recommend even better sounding soft kits. To REALLY get it sounding real - you have to learn how to play some real sounding licks and fills - this can take practice and involves a lot of listening to what actual drummers do.Also - keep in mind, that depending on the song - more electronic or mechanical drum sounds might actually be desired. It all depends. For me - I'm glad I'm working with a real drummer. |
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| acoustic, add, audio, computer, cubase, drum, drums, electronic, home, instrument, latency, live, midi, mixing, music, pedal, performance, record, recording, rock, song, sound, studio |
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