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Hi,
I've been struggling for months with the drum sessions on Acoustica Beatcraft (a basic sequencing program) for my band's upcoming debut. When I first programmed the drums I went overboard on the accenting. The album is 68 minutes long and it's fast paced progressive extreme metal so it is seriously going to take me weeks to go through and manually adjust each individual step to make the volume levels consistent. To give you an idea here is a link to our page with some roughly mixed tracks: MySpace.com - Amidst Haze - Christchurch, NZ - Black Metal / Progressive / Experimental - www.myspace.com/amidsthaze I posted a thread on the Acoustica Beatcraft forum but they advised that there was no feature that enabled the user to bring each individual step to a certain volume level. I thought I could use a compressor on Adobe Audition to fix this problem but due to a tempo bug (I won't even begin on that one!) I can only mixdown every drum track - toms, snare, cymbals etc - into one master wav. If necessary, I could manage two, one with drums, one with cymbals, but no more. I really need help on this one, I'm stuck. Any thoughts or advice would be greatly appreciated. Here are my questions: Is there a way to open sessions from Acoustica Beatcraft (extension .bcproj) in another program so that I can normalize the volume levels at the click of a button? If not, is there some sort of compressor I could use on Adobe Audition 1.5 to at fix this problem or at least normalize the cymbols that jut out all over the place? I know nothing of compression - I've been doing home recordings for years but only demos which didn't require much expertise so any settings you could advise would be a great help. Thanks ![]() |
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Hi, no I'm talking about the individual volume of each individual step. Every time a drum or cymbal is hit the volume is different ie: 50 - 80 - 30 - 150 etc.
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When I program drums for anything serious, I spend about 10x the time on velocities that I do actually choosing the drum being struck. That part is relatively easy. I find that getting the velocity variation right is VERY time consuming. So do you find the variation excessive? Is that the problem? Brandon
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Any ideas? |
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I'm of the opinion that this really can't be automated. While a real drummer does have a hint of randomness to their playing intensity on any given hit, there are definitely patterns that are easily noticable from take to take. So I don't think there is any real way to automate this, unfortunately.
This is why I have an edrum kit up high on my list. Brandon
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This very easy to do in Cubase SX3. It's as simple as drawing one line. Again, I spend hour after hour adding variation so the drum performance sounds real (if I'm trying to simulate a real drummer). I have to say that I'll be shocked if what you are attempting to do doesn't sound pretty bad. Have at it, though and figure it out for yourself. Cubase SX3 also has some MIDI plugins that allow you to apply "compression". You set a threshold and a ratio and it allows you to reduce the velocities that go past the threshold. You could use that to knock down the biggest peaks and then use the "make up gain" to post the overall velocites of everything. Brandon
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