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Originally Posted by brandondrury This makes sense. I guess I need to look into other options. I'm very interested in varying the velocity with aftertouch. Is this possible? |
You can't change the velocity with aftertouch, because they are both simply controllers. Neither one actually does anything specific, they just send values. That said, almost all sample patches will have velocity data already programmed, and not that many will have aftertouch programmed.
But more to the point, mapping aftertouch to velocity would also be pointless since the point of aftertouch is to affect the sound AFTER you've hit the key. Velocity affects the sound WHEN you hit the when.
So, forget velocity and aftertouch specifically for a moment... what you really want to do is have a controller to affect your sound. Well, that can be done, and there are plenty of controllers to choose from. That's not important. What is, is figuring out what it is you want the controller to do. If you really want it to affect the velocity, you could either map a controller to velocity in Cubases logical editor (as a transform insert on a midi track), or create a patch in Kontakt using groups and group start options. The former is simpler, but would require setting up every time you need to use it. The latter is harder, but allows you to create a savable patch that's always ready to go. In other words, if its a one off thing, do the former, if its something you're likely to do often, do the latter.
Both are good practice for you to delve deeper into your software. The logical editor, if you haven't used it, can appear daunting. I would recommend starting by picking a preset that looks like it might be relatively close to what you want to do. From there its often easier to see which parameters you need to change to suit your specific requirements.
Going the Kontakt way is an exercise in organization and patience unless you have a library that's already really well organized! Good luck.
Oh and by the way, yes, aftertouch would more typically be for sustained sounds, unless you're into unusual sound design, in which case you could probably get something funky out of it.
Rich