Thread: Audition blows
View Single Post
  #14 (permalink)  
Old 07-23-2009, 04:44 PM
Metaltyme's Avatar
Metaltyme Metaltyme is offline
God Jr.
 
Join Date: Sep 2008
Posts: 1,126
Thanks: 3
Thanked 2 Times in 2 Posts
Rep Power: 24
Metaltyme will become famous soon enough
Default Re: Audition blows

Quote:
Don't get me wrong if your game is banging out a few midi tunes then sure knock yourself out with the likes of Sonar, Cakewalk etal but if you are talking about serious recording 24+tracks at once full on studio style then you need to leave the toys & glossy magazine baubels aside and use a serious audio recording, mixing & editing tool like Audition.
I'm not talking about the polished graphics of the interface (I do prefer Sonar's graphics over Audition's however). I'm actually referring to the GUI work-flow intuitivity(-ness?). Maybe I'm a bit twisted, but it works great for me. I do use Sonar's exquisite MIDI capabilities, but I'm also very much into "serious audio recording." Generally, modern day recording, whether you like it or not, involves tons of use for MIDI. Audtion is an ok application if you need a little more bang for the buck than the rest of us, but its rather clunky multitake-recording leaves a lot to be desired, especially when compared to other programs of the like. It could use a few more "once-overs" by the development team as well, since there's this peculiar redundancy in the choice of DSP effects. Also, MIDI use is quite limited to the point of being laughable () within Audition, so that explains your trivializing of MIDI users as 'unserious recording people.' One more thing, the audio side of Audition is quite nice and done very well, I might add. But, it doesn't do anything that can't be done beautifully within Sonar, Cubase, and the many other quality DAW suites/packages. This is, in fact, quite the comedic thread. So, let's have your fanboyish rebuttle!
__________________
METALTYME